Devlog #6 | The invasion has started…
Hello the exocommunity,
You missed us! We were a bit busy between the demo update and the early access version progress. But exciting things are to come and we’ll welcome an animator to our team very soon!
Let’s move on to what we achieved lately!
The alien invasion feature
You asked us a looooot about this feature! It’s still in progress but we start to have a clear idea of how its system will work. We’re facing many challenges regarding the invasion, including:
- What triggers the invasion. It’ll mainly happen when a team of Gaters is outside the Exogate
- Its impact within the base. What threats these alien life forms represent and what kind of damage they’ll make inside the base
- Base attack means a defense mechanism. How to repel your enemies, with which weapon and protect your base more efficiently!
They’re coming!!!
The alien design is not definitive but we already like to think that this will spice up the game!
Quick info: the invasion feature won’t appear in the demo update! It is more for the Early Access version.
Dev stuff
There are many points we took and are still taking care of to guarantee that nothing is forgotten. This includes:
- Constantly polishing the game, more specifically the rooms and their objects, the Star Map – which is still a delicate point to handle because there are a lot of things to undo, redo and add – and taking into account your feedback from the Itch.io demo regarding more general stuff such as bed attribution, base navigation, UI and more.
- Integrating the 6th and last Gater class: the Diplomat! We won’t elaborate more about it right now because it’s at an early stage.
- We’re improving the balancing of the game since as we add new characters, new research systems and more, it creates a gap that we must fill. We have to make sure that all of this doesn’t make the game impossible to play. This is a long-run matter that makes us test a lot of things to see how they fit.
Cursed bug of the month
Since we talked about invasion earlier, how about a compilation of bugs for this feature? The last one is a masterpiece.
Feel free to join the Discord server of the game to chat with us and to never miss any news about the development of Exogate Initiative!
See you in the next devlog, Gaters!
The Xeno Bits team
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Exogate Initiative
Lead mankind's first worlds exploration program
Status | In development |
Author | Xeno Bits |
Genre | Strategy, Simulation |
Tags | 3D, base-building, Exploration, Management, Meaningful Choices, Sci-fi, Singleplayer, Space |
More posts
- Devlog #5 | Community Q&A: 1 Question 1 ExogifMay 13, 2022
- Devlog #4 | Gaters have new faces!Mar 31, 2022
- Devlog #3 | Say hi to the spacesuits!Feb 24, 2022
- January devlog #2 | Design reveals & cursed bug of the monthJan 27, 2022
- Devlog #1 | 2021 recap: development newsDec 23, 2021
- Exogate Initiative demo is out!Dec 06, 2021
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